Bug-Fix Update Log


This is the devlog for bug-fixes moving forward. All updates will be posted within this thread, with the date and version number of the update.

September 1st, 2021 - v5.0

  • Added Mage enemies to all castles.
  • EXP Ring now doubles spell level progression as well as battle experience.
  • Added an additional song to the soundtrack for certain cutscenes.
  • Added directional arrows that point to exits and map transitions when in close proximity.
  • Adjusted the power of offensive spells for both players and monsters.
  • Updates to three weapon graphics and two item graphics.
  • Updates to the crowd in the Arena.
  • Updates to various spell animations.
  • Various other minor graphical updates.
  • Various minor bug fixes.
  • Updated the in-game clock to display AM/PM time.
  • Provided an alternate path to some of the more challenging puzzles after repeated failures.
  • Enhanced collision checking at rounded corners.
  • Added beaten paths through the snowy regions in Diamo.
  • Complete re-creation of the Tower of Unda and the Tower of Lux dungeons.
  • Added three new dungeon bosses and nine new "raid" bosses.

August 1st, 2021 - v4.9.1

  • Balanced the duration of certain status ailments.
  • Added to the pool of enemies in arena competition matches.
  • Increased the stats, equipment, and ability pools of contestants in arena spectator matches.
  • Adjusted the usage counter for skills and spells.
  • Adjusted the stats of individual monsters in New Game Plus.

July 24th, 2021 - v4.9

  • Minor graphical bug fixes.
  • Enhanced weather effects.
  • Added "Horrify" to certain monster skill sets.
  • Goblins will now use medicines (instead of just dropping them).
  • The "Horrified" status ailment now reduces ATK and SPI in addition to making enemies flee.
  • New Game Plus chests will hold better, more relevant loot.
  • Sparring sessions with Shadow included in New Game Plus.
  • Adjusted the "Miasma" animation.
  • Adjusted the duration of certain status ailments - see the new devlog post for more information.

February 21st, 2021 - v4.8

  • Shields have been adjusted to randomly and passively block attacks, as opposed to triggering a skill to block.
  • The "Cover" skill has been modified to be permanent, and triggering the skill again will cancel covering.
  • Slight adjustments have been made to the introduction sequence.
  • Minor graphical and spelling errors have been fixed.
  • "Footsteps" no longer exists when tracking a target in a dungeon for a side mission, and instead have been replaced with an automatic prompt upon entering the area of the target.
  • Guards may occasionally reinforce targets during "Assassination" missions that take place in cities at night.
  • Weapon, armor, and enemy stats have been balanced.

October 5th, 2020 - v4.7

  • Fixed a bug where Sebastian would remain in Caeli Grove after the second mission.
  • Fixed a bug where the game would freeze when fighting certain bosses.

Files

bloodstained-hands-v4.9.zip 412 MB
Jul 24, 2021

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