Seeking Feedback!
A new update is in the works!
This update will bring several QOL changes, including tons of bug fixes, a better travel system, some revised skill trees, new items and altered weapons and armors, and a brand new dungeon!
So, this is where I'm turning to the community. To those of you who have played the game, what could be improved? What can be added? I'm looking to get this game as polished as possible by October 24th! The demo will be live NO LATER than then.
How is the balance and difficultly? Do you think it's too easy? Too tough? How is combat? Too simple? Too complex? What about general ideas like cosmetic options, or UI changes? This is your chance to suggest ideas for what you'd like to see, or what you'd like changed! If you have ideas I WANT to hear them. Please comment below to share your thoughts, and I will do my best to implement suggestions in the next demo if it makes sense for the overall vision of the game, and can be met before the deadline.
Thanks so much to everyone who has played, including the one person who left a 5 star rating! That made my day, I genuinely appreciate the support.
Get Thrall
Thrall
A loot-based, turn-based, roguelite RPG with a branching narrative
Status | In development |
Author | Strak |
Genre | Action, Role Playing |
Tags | Dark, Loot, Roguelike, Roguelite, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 0.8.1 Available!28 days ago
- Thrall Update - v0.8 Available!60 days ago
- Thrall Demo v0.7 is now available!82 days ago
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